Author

Daniel Thalmann

Works

Advances in Computer Graphics
2020
Computer Animation and Social Agents
2020
Handbook of virtual humans
2004
Crowd Simulation
2012
Biomechanical models for soft tissue simulation
1998
Computer Animation and Simulation 2001
2001
Models and Techniques in Computer Animation
1993
Technology, Design and the Arts - Opportunities and Challenges
2020
Computer animation
1985
Modula-2
1985
Context Aware Human-Robot and Human-Agent Interaction
2015
Intelligent Scene Modeling and Human-Computer Interaction
2021
Computer Animation And Simulation '95
1995
Stepping into Virtual Reality
2008
State-of-the-art in computer animation
1989
Computer Animation & Simulation, 97
1997
Intelligent Embedded Systems
2018
Modelling and Motion Capture Techniques for Virtual Environments
2003
Conception et implantation de langages de programmation
1979
MODULA-2
1985
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
2012
Fundamentals of Computer Graphics - Proceedings of the Second Pacific Conference on Computer Graphics and Applications, Pacific Graphics '94
1994
Ecriture de systèmes d'exploitation portables pour mini-ordinateurs
1977
Computer Animation and Simulation '99
1999
Computer Animation and Simulation '97
1997
New trends in animation and visualization
1991
Artificial life and virtual reality
1994
Interactive computer animation
1996
Crowd Simulation
2007
Computer-Generated Images
1985
Image Synthesis: Theory and Practice (Computer Science Workbench)
1988
Virtual worlds and multimedia
1993
Communicating with virtual worlds
1993
Scientific visualization and graphics simulation
1990
Interactive computer animation
Daniel Thalmann · Bookplated