Author
Daniel Thalmann
Works
Advances in Computer Graphics
Nadia Magnenat-Thalmann

Advances in Computer Graphics
Computer Animation and Social Agents
Feng Tian
Computer Animation and Social Agents
Handbook of virtual humans
Nadia Magnenat-Thalmann

Handbook of virtual humans
Crowd Simulation
Daniel Thalmann

Crowd Simulation
Biomechanical models for soft tissue simulation
Walter Maurel

Biomechanical models for soft tissue simulation
Computer Animation and Simulation 2001
Daniel Thalmann

Computer Animation and Simulation 2001
Models and Techniques in Computer Animation
Nadia Magnenat-Thalmann
Models and Techniques in Computer Animation
Technology, Design and the Arts - Opportunities and Challenges
Rae Earnshaw

Technology, Design and the Arts - Opportunities and Challenges
Computer animation
Nadia Magnenat-Thalmann

Computer animation
Modula-2
Daniel Thalmann

Modula-2
Context Aware Human-Robot and Human-Agent Interaction
Nadia Magnenat-Thalmann

Context Aware Human-Robot and Human-Agent Interaction
Intelligent Scene Modeling and Human-Computer Interaction
Nadia Magnenat Thalmann

Intelligent Scene Modeling and Human-Computer Interaction
Computer Animation And Simulation '95
Demetri Terzopoulos

Computer Animation And Simulation '95
Stepping into Virtual Reality
Mario Gutierrez
Stepping into Virtual Reality
State-of-the-art in computer animation
Computer Animation (1989 Geneva, Switzerland)

State-of-the-art in computer animation
Computer Animation & Simulation, 97
Daniel Thalmann

Computer Animation & Simulation, 97
Intelligent Embedded Systems
Daniel Thalmann

Intelligent Embedded Systems
Modelling and Motion Capture Techniques for Virtual Environments
Nadia Magnenat-Thalmann
Modelling and Motion Capture Techniques for Virtual Environments
Conception et implantation de langages de programmation
Daniel Thalmann
Conception et implantation de langages de programmation
MODULA-2
Daniel Thalmann

MODULA-2
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Daniel Thalmann
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Fundamentals of Computer Graphics - Proceedings of the Second Pacific Conference on Computer Graphics and Applications, Pacific Graphics '94
J. N. Chen
Fundamentals of Computer Graphics - Proceedings of the Second Pacific Conference on Computer Graphics and Applications, Pacific Graphics '94
Ecriture de systèmes d'exploitation portables pour mini-ordinateurs
Daniel Thalmann
Ecriture de systèmes d'exploitation portables pour mini-ordinateurs
Computer Animation and Simulation '99
Nadia Magnenat-Thalmann
Computer Animation and Simulation '99
Computer Animation and Simulation '97
Daniel Thalmann
Computer Animation and Simulation '97
New trends in animation and visualization
Nadia Magnenat-Thalmann

New trends in animation and visualization
Artificial life and virtual reality
Nadia Magnenat-Thalmann

Artificial life and virtual reality
Interactive computer animation
Nadia Magnenat-Thalmann

Interactive computer animation
Crowd Simulation
Daniel Thalmann

Crowd Simulation
Computer-Generated Images
Nadia Magnenat Thalmann

Computer-Generated Images
Image Synthesis: Theory and Practice (Computer Science Workbench)
Nadia Magnenat-Thalmann

Image Synthesis: Theory and Practice (Computer Science Workbench)
Virtual worlds and multimedia
Nadia Magnenat-Thalmann

Virtual worlds and multimedia
Communicating with virtual worlds
Nadia Magnenat-Thalmann

Communicating with virtual worlds
Scientific visualization and graphics simulation
Daniel Thalmann

Scientific visualization and graphics simulation
Interactive computer animation
Nadia Magnenat-Thalmann

Interactive computer animation