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006 · Bookplated
Don't Make Me Think, Revisited
Steve Krug
Mathematical Elements for Computer Graphics
David F. Rogers
Machine learning
Kevin P. Murphy
Machine learning
Stephen Marsland
Rebooting AI
Gary Marcus
Fundamentals of Machine Learning for Predictive Data Analytics
John D. Kelleher
Computer graphics
Donald Hearn
Multimedia systems
John F. Koegel Buford
Computer Vision
Linda G. Shapiro
Artificial Intelligence
Stuart J. Russell
Computer graphics
James D. Foley
Computational intelligence
David L. Poole
Fundamentals of artificial neural networks
Mohamad H. Hassoun
C4.5
J. R. Quinlan
Hands-On Machine Learning with Scikit-Learn and TensorFlow: Concepts, Tools, and Techniques to Build Intelligent Systems
Aurélien Géron
Learning From Data
Yaser S. Abu-Mostafa
The definitive guide to Django
Adrian Holovaty
Pattern recognition using neural networks
Carl G. Looney
Cascading Style Sheets
Eric A. Meyer
Logical foundations of artificial intelligence
Michael Genesereth
Virtual reality systems
John Vince
Interactive computer graphics
Edward Angel
Machine learning
Peter A. Flach
Cloud computing
John W. Rittinghouse
Natural language understanding
Allen, James
LabVIEW for Everyone
Jeffrey Travis
Artificial intelligence
George F. Luger
Genetic algorithms in search, optimization, and machine learning
Goldberg, David E.
Creating killer Web sites
David Siegel
Fundamentals of speech recognition
Lawrence R. Rabiner
OpenGL Programming Guide
Dave Shreiner
Pattern Recognition and Machine Learning (Information Science and Statistics)
Christopher M. Bishop
Neural networks
Simon S. Haykin
Artificial intelligence
Hans-Werner Gottinger
Perceptrons - Expanded Edition
Marvin Minsky
Interactive computer graphics
Edward Angel
The elements of statistical learning
Trevor Hastie
Envisioning cyberspace
Peter Anders
Chaos and fractals
Robert L. Devaney
Multiple view geometry in computer vision
Richard Hartley