006.6
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006.6 · Bookplated
Mathematical Elements for Computer Graphics
David F. Rogers
Computer graphics
Donald Hearn
Multimedia systems
John F. Koegel Buford
Computer graphics
James D. Foley
Interactive computer graphics
Edward Angel
Creating killer Web sites
David Siegel
Interactive computer graphics
Edward Angel
Chaos and fractals
Robert L. Devaney
CG 101
Terrence Masson
Maya
Danny Riddell
OpenGL programming guide
Mason Woo
Geometric data structures for computer graphics
Elmar Langetepe
Real-time rendering
Tomas Möller
Mind over media
Mark Von Wodtke
OpenGL superbible
Wright, Richard S.
Photoshop 6 for Windows and Macintosh
Elaine Weinmann
3ds Max 6 Fundamentals
Ted Boardman
Real World Adobe Illustrator 10
Deke McClelland
Graphics and GUIs with MATLAB
Patrick Marchand
Computer Graphics and Geometric Modelling
Max K. Agoston
Motion for Mac OS X
Spencer, Mark
Flash Web Design
Hillman Curtis
Adobe Photoshop 7 Web design with GoLive 6
Michael Baumgardt
McGraw-Hill Education; 2 edition
Zhigang Xiang
Designing Web graphics .2
Lynda Weinman
Beyond Bullet Points
Cliff Atkinson
The multimedia handbook
A. E. Cawkell
Painter 6 f/x & design
Sherry London
After Effects 6.5 for Windows and Macintosh
Antony Bolante
Effective Executive's Guide to PowerPoint 2000
Stephen L. Nelson
Macromedia Fireworks 4 for Windows and Macintosh
Sandee Cohen
R graphics
Paul Murrell
OpenGL programming guide
Dave Shreiner
An introduction to splines for use in computer graphics and geometric modeling
Richard H. Bartels
Video and image processing in multimedia systems
Borivoje Furht