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Computer animation · Bookplated
The animator's survival kit
Richard Williams
Blender for dummies
Jason Van Gumster
The art of stop-motion animation
Ken A Priebe
Learning Blender
Oliver Villar
Design for Motion
Austin Shaw
The art of 3-D computer animation and effects
Isaac Victor Kerlow
Blender for Dummies
Jason van Gumster
The Pixar touch
David A. Price
Blender 3D by Example
Romain Caudron
Moving Innovation
Tom Sito
Rig it right!
Tina O'Hailey
3D Animation Essentials
Andy Beane
Rotoscoping
Benjamin Bratt
Animated Storytelling
Liz Blazer
3D Modeling and Animation
Magesh Chandramouli
Introducing Autodesk Maya 2016
Dariush Derakhshani
Motion Graphics: Principles and Practices from the Ground Up (Required Reading Range)
Ian Crook
The Animator's Motion Capture Guide
Matt Liverman
Motion Graphics - 100 Design Projects You Can't Miss
Wang Shaoqiang
Alive Character Design For Games Animation And Film
Haitao Su
Blender 3D Cookbook
Enrico Valenza
Macromedia Flash animation & cartooning
Ibis Fernandez
Get animated!
Tim Maloney
Action analysis for animators
Chris Webster
Beginner's Guide to Character Creation in Maya
3Dtotal.com (Firm) Staff
Digital Character Animation 3 ([digital])
George Maestri
Blender Book
Carsten Wartmann
Rig It Right! Maya Animation Rigging Concepts
Tina O'Hailey
Complete Guide to Blender Graphics
John M. Blain
Motion
Damian Allen
Motion Design
Matt Woolman
A Sky Longing for Memories: The Art of Makoto Shinkai
Makoto Shinkai
History of Motion Graphics
Michael Betancourt
The Pixar Treasures
Tim Hauser
Adobe Animate CC
Russell Chun
Fluid Simulation for Computer Graphics
Robert Bridson
Computer animation
John Halas
Creating motion graphics with After Effects
Trish Meyer
Edgeloop Character Modeling For 3D Professionals Only
Kelly L. Murdock
AI for Games
Ian Millington