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DirectX · Bookplated
3D game engine programming
Stefan Zerbst
Real-Time Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer's Library)
Mickey Kawick
Ultimate Game Programming With DirectX
Allen Sherrod
Beginning DirectX 10 game programming
Wendy Jones
DirectX 9 Graphics
Alan Thorn
Managed DirectX und C ́
Jens Konerow
Inside DirectX
Bradley Bargen
Jeux 3D avec Direct X
Laurent Testud
SAMS teach yourself game programming with DirectX in 21 days
Clayton Walnum
Introduction To 3d Game Programming With Directx 11
Frank D. Luna
The Microsoft DirectX 9 Programmable Graphics Pipeline
Kris Gray
DirectX 9 graphics
Alan Thorn
DirectX Professional Reference
John DeGoes
Strategy Game Programming With Directx 9.0 2003
Todd Barron
Beginning DirectX 11 game programming
Allen Sherrod
Sams Teach Yourself DirectX 7 in 24 Hours (Teach Yourself -- Hours)
Robert Dunlop
Introduction to 3D game programming with DirectX 9.0
Frank D. Luna
Advanced 3D game programming with DirectX 10.0
Peter Walsh
DirectX 3D Graphics Programming Bible
Julio Sanchez
Programming a Multiplayer FPS in DirectX (Game Development Series)
Vaughan Young
Managed DirectX 9
Tom Miller
Special Effects Game Programming with DirectX w/CD (The Premier Press Game Development Series)
Mason McCuskey
Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
Frank D. Luna
3D Game Programming With Directx 8.0 (Game Development Series) (Game Development Series)
Clayton E Crooks
Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))
Ernest Pazera
Advanced 3D game programming using DirectX 8.0
Peter Walsh
Introduction to Computer Game Programming With DirectX 8.0
Ian Parberry
Learn Computer Game Programming with DirectX 7.0
Ian Parberry
Advanced 3D Game Programming With DirectX 7.0
Adrian Perez
Windows game programming for dummies
André LaMothe
DirectX 11.1 Game Programming
Pooya Eimandar
Programming Role Playing Games with DirectX, Second Edition (Game Development Series)
Jim Adams
DirectX9 User Interfaces
Alan Thorn
Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
Jim Adams
Advanced Animation with DirectX (Focus on Game Development)
Jim Adams
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
Ron Fosner
WPF 4. 5 Unleashed
Adam Nathan
Introduction to 3D Game Programming with Direct X 9.0c
Frank Luna
DirectX 8 and Visual Basic Development
Keith Sink
Beginning DirectX 9 (Game Development Series)
Wendy Jones